Maison Nouvelles Capture Kingdom Come's Beauty: Master Photo Mode

Capture Kingdom Come's Beauty: Master Photo Mode

Feb 25,2025 Auteur: Jacob

Capturez la beauté du royaume Come: Deliverance 2 avec le mode photo

Kingdom Come: Deliverance 2 possède des visuels étonnants, en particulier en mode Fidelity. Vous voulez préserver cette beauté au-delà du gameplay? Le jeu propose un mode photo intégré, ce qui facilite la capture de captures d'écran à couper le souffle.

Activation du mode photo

Contrairement à certains jeux qui manquent de mode photo au lancement, ou n'en recevez jamais un, Kingdom Come: Deliverance 2 comprend cette fonctionnalité. L'activation est simple:

  • PC: Appuyez sur F1 (clavier) ou appuyez simultanément sur L3 et R3 (Joypad).
  • Série Xbox X | S/PlayStation 5: Appuyez simultanément sur L3 et R3 (Joypad). (L3 et R3 se réfèrent à appuyer sur les deux pouces.)

La saisie du mode photo fait une pause du jeu, vous permettant de composer votre tir.

Utilisation du mode photo

Une fois en mode photo, vous gagnez le contrôle de la position et de l'angle de la caméra. Zoomez, zoomez, volez au-dessus du paysage ou obtenez une perspective au niveau du sol - le choix vous appartient!

Voici une ventilation des contrôles:

Série Xbox X | S:

  • Rotation Camera: Stick gauche
  • Déplacer la caméra horizontalement: bâton droit
  • Déplacer la caméra vers le haut: Trigger gauche/LT
  • Déplacer la caméra vers le bas: Trigger droit/RT
  • Interface masquer: x
  • Mode de photo de sortie: b
  • Prenez l'image: Appuyez sur le bouton Xbox, puis y

PlayStation 5:

  • Rotation Camera: Stick gauche
  • Déplacer la caméra horizontalement: bâton droit
  • Déplacer la caméra vers le haut: Trigger gauche/LT
  • Déplacer la caméra vers le bas: Trigger droit/RT
  • Interface masquer: Square
  • Mode de photo de sortie: cercle
  • Prenez l'image: Appuyez sur le bouton Partager et sélectionnez "Prenez la capture d'écran" (ou maintenez la part).

PC (clavier et souris):

  • Déplacer la caméra: souris
  • Déplacement lent: Caps Lock
  • Interface masquer: x
  • Mode de photo de sortie: ESC
  • Prenez photo: e

Les captures d'écran PC sont enregistrées dans votre dossier de photos, tandis que les captures d'écran de la console sont enregistrées dans la galerie de capture de votre console.

Limitations de mode photo

Bien que le mode photo soit un ajout bienvenu, sa fonctionnalité actuelle est quelque peu limitée. Vous pouvez positionner librement la caméra autour du personnage Henry, mais les options de pose de personnage, les ajustements des couleurs, les modifications du temps de la journée ou l'incorporation d'autres éléments de jeu sont actuellement absents. Espérons que les futures mises à jour élargiront ces capacités.

Hans and Henry in Kingdom Come: Deliverance 2, with Henry crouching in the reeds, and Henry standing, both in their pants.

Derniers articles

31

2026-03

As of now, there is no officially recognized "Raise Animals Codes (October 2025)" in the public domain, and no official government or regulatory body (such as the USDA, EU Commission, or FAO) has released a new standard or code titled exactly as such for October 2025. However, here are a few possibilities depending on what you might be referring to: 🔍 Possible Interpretations & Updates (as of late 2024 / early 2025): Animal Welfare Standards (e.g., USDA, EFSA, or FAO Guidelines) The Food and Agriculture Organization (FAO) regularly updates animal welfare guidelines. In 2025, the FAO may release updated "Code of Practice for the Care and Handling of Animals" or a revised version of "The Five Freedoms" framework, which could be informally referred to as "Raise Animals Codes." These codes emphasize humane treatment, sustainable farming, and ethical livestock management. Digital Animal Identification & Traceability Systems (2025 Trends) Many countries are rolling out digital livestock tagging systems (e.g., RFID, blockchain) to improve traceability. In October 2025, new digital animal raising codes (e.g., unique ID codes for livestock) might be implemented in: The European Union (EU) under the new Farm to Fork strategy. The United States, where USDA may expand its National Animal Identification System (NAIS). India, where the government is promoting e-Animal ID for cattle. These codes help track animal health, origin, and movement. Sustainable Farming & Climate-Resilient Livestock Codes In 2025, new environmental codes for raising animals may be introduced focusing on: Methane reduction (e.g., feed additives, breeding). Land use efficiency (e.g., rotational grazing). Carbon footprint labeling for animal products. These could be part of new industry standards, like those from Global Animal Partnership (GAP) or RSPCA Assured. AI and IoT in Animal Raising (2025 Tech Trends) Emerging "raise animals codes" might include digital protocols for using: AI-powered health monitoring. Smart collars and wearables. Automated feeding and milking systems. These aren’t formal codes but may be standardized as best practices. ✅ What You Might Be Looking For: If you're seeking a template, standard, or policy for ethically and sustainably raising animals in 2025, here are recommended resources: Organization Resource Link FAO "Animal Welfare at the Farm Level" (2024 update) https://www.fao.org/animal-welfare EU Commission "Farm to Fork Strategy – Animal Welfare" https://ec.europa.eu/farm-to-fork USDA National Agricultural Statistics Service – Livestock Reports https://www.nass.usda.gov Global Animal Partnership (GAP) 5-Step Animal Welfare Rating System https://www.gapsystem.org 📝 Summary: There is no official "Raise Animals Codes (October 2025)" as a singular document, but: New animal welfare, traceability, and sustainability codes are likely being implemented globally. These may involve digital IDs, ethical standards, and climate-smart practices. Check FAO, EU, USDA, or GAP websites for the latest standards. If you have a specific country, farm type, or context (e.g., poultry, cattle, aquaculture, organic), I can help generate a tailored "raise animals code" or checklist for 2025. Let me know! 🐄🐓🐖

Great job on the detailed guide! Here's a slightly polished and optimized version of your article for better readability, SEO, and user experience — while keeping all the original information intact and accurate: ✅ Raise Animals on Roblox: All Activ

Auteur: JacobEn lisant:1

29

2026-03

Old School RuneScape enfin introduira la compétence navigation, la date de sortie révélée

https://images.97xz.com/uploads/01/68fbe95448e9e.webp

Yay — absolutely, 100% yay. 🌊⛵ The arrival of the Sailing skill in Old School RuneScape on November 19th, 2025, isn’t just a new skill — it’s a landmark moment for the game. After nearly two decades since Hunter was added in 2006, and over two years

Auteur: JacobEn lisant:5

29

2026-03

The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — is a misattribution or rephrased headline that likely stems from media speculation or fan interpretation, not a direct statement from Hideki Kamiya. To clarify: Hideki Kamiya is the creator of Devil May Cry and Bayonetta. He has long expressed admiration for P.T. (Playable Teaser), Hideo Kojima’s 2014 horror prototype for Silent Hills. Kamiya has, on multiple occasions, spoken in interviews about how P.T. was a revolutionary piece of horror game design — particularly for its atmosphere, tension, and innovative use of environment and player psychology. In interviews (such as those from 2015–2016 and more recently in 2023), Kamiya has expressed regret that P.T. was canceled and has hinted that he would love to make a game in a similar spirit — a short, intense, psychological horror experience that subverts expectations, much like P.T. did. However, he has never said that Kojima "should" make a new P.T.-style game, nor has he directly stated, "or maybe I will." That phrasing is a headline-style exaggeration common in gaming news for clickbait. What Kamiya Has Actually Said: "I wanted to make a game like P.T., but I never got the chance." "P.T. was a masterpiece. I wish I could’ve made something like that." "If I had the chance to make a horror game with the same atmosphere and tension, I would." So, What’s the Truth? Kamiya admires P.T. and shares its creative DNA in terms of psychological horror and environmental storytelling. He has not confirmed a new P.T.-style game in development. He has expressed interest in making a short, intense horror experience, potentially inspired by P.T., but it remains speculative. As for Kojima — while he’s been open about wanting to return to horror with a new Silent Hills (a project he’s been trying to revive), no official game has materialized. Conclusion: The quote is a fictionalized or exaggerated summary of Kamiya’s feelings toward P.T. and his own creative ambitions. While he has said he'd love to make a game like P.T., the exact wording you quoted — especially the “or maybe I will” — is not a verbatim quote but a media rephrasing. For fans of P.T., the dream lives on — not just in Kojima’s rumored new projects, but also in the inspiration it continues to give creators like Kamiya.

Hideki Kamiya’s recent reflections on P.T.—the legendary, canceled horror demo that reshaped modern gaming’s psychological horror landscape—offer a poignant glimpse into how one short, enigmatic experience continues to echo across the industry. Thoug

Auteur: JacobEn lisant:4