Maison Nouvelles Genshin Impact: Comment essayer de dégager la corruption abyssale

Genshin Impact: Comment essayer de dégager la corruption abyssale

Mar 04,2025 Auteur: Isaac

La fin de la quête de la «brume du mur du matin» dans l'impact de Genshin déclenche automatiquement la quête «Adventure in the Land of Mists». Cela continue le voyage avec Bona pour localiser l'autel de la flamme primitive.

Bona guide le voyageur vers le berceau de la forteresse des rêves fugaces dans le nord-ouest d'Ochkanatlan. À l'arrivée, battez la tenette ténéreuse Mimiflora, puis activez le mécanisme pour terminer la quête "Adventure in the Land of Mists", commençant automatiquement la quête "Palais de la vision du serpent". Bona nécessite alors une assistance pour explorer les ruines et purifier la brûlure abyssale au cœur de Chu'ulel.

Comment purifier la corruption abyssale dans l'impact de Genshin

Pour nettoyer la corruption abyssale, suivez ces étapes:

  1. Récupérez le fragment rayonnant de la plate-forme.
  2. Placez-le sur le pilier rayonnant près du vortex abyssal pour dissiper la brûlure.
  3. Vaincre l'ennemi engendré.
  4. Passez à la zone nord du cœur de Chu'ulel: intérieur.

Suivant:

  1. Obtenez le fragment rayonnant près du pont cassé.
  2. Placez-le sur le pilier rayonnant à proximité.
  3. Descendez à travers l'ouverture du sol.
  4. Acquérir la clé rouillée à partir de la bibliothèque (près du pot).
  5. Activer le mécanisme de l'ascenseur.
  6. Montez à l'aide de l'ascenseur.
  7. Récupérez le fragment rayonnant précédemment placé.
  8. Placez-le sur le pilier rayonnant sud-ouest.
  9. Dirigez-vous à l'est.

Suivant:

  1. Utilisez la clé rouillée pour déverrouiller le mécanisme et retirer le joint.
  2. Récupérez les deux fragments rayonnants derrière le mur non scellé.
  3. Placez-les sur le pilier radiant nord-ouest pour activer l'ascenseur.
  4. Obtenez le pyroculus.
  5. Activez l'ascenseur pour descendre.
  6. Récupérez les deux fragments rayonnants (un de l'ascenseur, un du pilier près de la porte).
  7. Ouvrez la porte à l'aide du mécanisme adjacent.

  1. Allez au sud-est.
  2. Placez les deux derniers fragments rayonnants.

Cela efface la brûlure abyssale du noyau léger Chu'ulel, le faisant tomber. Passez à son emplacement pour continuer la quête "Palais de la vision du serpent":

  1. Protégez le noyau léger tombé contre les ennemis.
  2. Retour à Bona au berceau de la forteresse des rêves fugace.
  3. Parlez avec Bona.

Les récompenses d'achèvement de la quête comprennent 50 primogems, les notes d'un aventurier sans nom, une pyrophosphorite et une poitrine luxueuse.

Derniers articles

29

2026-03

Old School RuneScape enfin introduira la compétence navigation, la date de sortie révélée

https://images.97xz.com/uploads/01/68fbe95448e9e.webp

Yay — absolutely, 100% yay. 🌊⛵ The arrival of the Sailing skill in Old School RuneScape on November 19th, 2025, isn’t just a new skill — it’s a landmark moment for the game. After nearly two decades since Hunter was added in 2006, and over two years

Auteur: IsaacEn lisant:0

29

2026-03

The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — is a misattribution or rephrased headline that likely stems from media speculation or fan interpretation, not a direct statement from Hideki Kamiya. To clarify: Hideki Kamiya is the creator of Devil May Cry and Bayonetta. He has long expressed admiration for P.T. (Playable Teaser), Hideo Kojima’s 2014 horror prototype for Silent Hills. Kamiya has, on multiple occasions, spoken in interviews about how P.T. was a revolutionary piece of horror game design — particularly for its atmosphere, tension, and innovative use of environment and player psychology. In interviews (such as those from 2015–2016 and more recently in 2023), Kamiya has expressed regret that P.T. was canceled and has hinted that he would love to make a game in a similar spirit — a short, intense, psychological horror experience that subverts expectations, much like P.T. did. However, he has never said that Kojima "should" make a new P.T.-style game, nor has he directly stated, "or maybe I will." That phrasing is a headline-style exaggeration common in gaming news for clickbait. What Kamiya Has Actually Said: "I wanted to make a game like P.T., but I never got the chance." "P.T. was a masterpiece. I wish I could’ve made something like that." "If I had the chance to make a horror game with the same atmosphere and tension, I would." So, What’s the Truth? Kamiya admires P.T. and shares its creative DNA in terms of psychological horror and environmental storytelling. He has not confirmed a new P.T.-style game in development. He has expressed interest in making a short, intense horror experience, potentially inspired by P.T., but it remains speculative. As for Kojima — while he’s been open about wanting to return to horror with a new Silent Hills (a project he’s been trying to revive), no official game has materialized. Conclusion: The quote is a fictionalized or exaggerated summary of Kamiya’s feelings toward P.T. and his own creative ambitions. While he has said he'd love to make a game like P.T., the exact wording you quoted — especially the “or maybe I will” — is not a verbatim quote but a media rephrasing. For fans of P.T., the dream lives on — not just in Kojima’s rumored new projects, but also in the inspiration it continues to give creators like Kamiya.

Hideki Kamiya’s recent reflections on P.T.—the legendary, canceled horror demo that reshaped modern gaming’s psychological horror landscape—offer a poignant glimpse into how one short, enigmatic experience continues to echo across the industry. Thoug

Auteur: IsaacEn lisant:1

29

2026-03

Le casse-tête Rummix débarque sur Android

https://images.97xz.com/uploads/55/67f3e964d9a3a.webp

Rummix – Le puzzle ultime d'alignement de nombres est un nouveau jeu de cartes d'Edco Games, désormais disponible sur Android. Comme son nom l'indique, il combine des mécaniques d'alignement de nombres avec des éléments rappelant le Rummy et le Three

Auteur: IsaacEn lisant:1

25

2026-03

As of now, there is no official confirmation that Yakuza Kiwami 3 is in development or on the way, despite recent fan speculation sparked by an alleged leak involving the RGG Studio website. In early 2024, some fans noticed what appeared to be a hidden or outdated reference to Yakuza Kiwami 3 on a page of the RGG Studio (Ryu Ga Gotoku Studio) website, leading to rumors and buzz across gaming forums and social media. However, the evidence remains circumstantial—no official announcement, trailer, or developer statement has been released by Sega or RGG Studio. It’s worth noting that Yakuza Kiwami 3 was originally released in 2018 in Japan and later received a remastered version for PlayStation 4 in 2021. The "Kiwami" series refers to remastered versions of the original Yakuza games, so a full remake of Yakuza 3 would technically be a Yakuza Kiwami 3—but that would only make sense if the original wasn't already remastered. Therefore, the most likely explanation is that the leak was either a leftover web element, a fan-made hoax, or an old URL that hasn’t been properly decommissioned. Sega and RGG Studio have not addressed the alleged website artifact, and no credible sources (like Bloomberg, VG247, or Destructoid) have reported on a new Kiwami 3 project. In short: While the fan excitement is understandable, there is currently no evidence that Yakuza Kiwami 3 is officially in development. For now, it remains a rumor fueled by online speculation. Stay tuned to official sources—like Sega’s press releases, RGG Studio’s social media, or major gaming expos—for any real news.

The alleged leak of Yakuza Kiwami 3 from RGG Studio’s official website has sent shockwaves through the Like a Dragon fan community—fueling long-held hopes that the beloved remastering series may finally expand to include the third mainline entry. 🔍 W

Auteur: IsaacEn lisant:2