Maison Nouvelles Marvel Snap est hors ligne aux États-Unis à la suite de Tiktok Ban

Marvel Snap est hors ligne aux États-Unis à la suite de Tiktok Ban

Feb 28,2025 Auteur: Alexander

Le retrait américain de Marvel Snap suit l'interdiction de Tiktok. ByTedance, la société mère de Tiktok et également la société mère de Second Dinner (développeur de Marvel Snap), a tiré plusieurs matchs, apparemment en protestation. L'impact sur la disponibilité de Marvel Snap est actuellement inconnu.

L'interdiction de Tiktok, motivée par les préoccupations des politiciens américains concernant l'influence étrangère potentielle, s'étend à toutes les demandes de byédance et aux filiales. L'action de ByTedance pourrait être interprétée comme une «conformité malveillante», provoquant intentionnellement une réaction des fans de Marvel Snap pour sensibiliser à l'interdiction.

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L'élimination de Marvel Snap et d'autres applications Bytedance génère une outrage des fans importante. L'impact politique reste incertain, mais le manque d'avertissement préalable suggère une tentative délibérée de galvaniser la réaction du public.

De plus amples détails sur l'interdiction peuvent être trouvés sur le site officiel du Congrès. Les joueurs en dehors des régions affectées peuvent toujours accéder à notre liste de niveaux de carte SNAP Marvel pour construire des decks optimaux.

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The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — is a misattribution or rephrased headline that likely stems from media speculation or fan interpretation, not a direct statement from Hideki Kamiya. To clarify: Hideki Kamiya is the creator of Devil May Cry and Bayonetta. He has long expressed admiration for P.T. (Playable Teaser), Hideo Kojima’s 2014 horror prototype for Silent Hills. Kamiya has, on multiple occasions, spoken in interviews about how P.T. was a revolutionary piece of horror game design — particularly for its atmosphere, tension, and innovative use of environment and player psychology. In interviews (such as those from 2015–2016 and more recently in 2023), Kamiya has expressed regret that P.T. was canceled and has hinted that he would love to make a game in a similar spirit — a short, intense, psychological horror experience that subverts expectations, much like P.T. did. However, he has never said that Kojima "should" make a new P.T.-style game, nor has he directly stated, "or maybe I will." That phrasing is a headline-style exaggeration common in gaming news for clickbait. What Kamiya Has Actually Said: "I wanted to make a game like P.T., but I never got the chance." "P.T. was a masterpiece. I wish I could’ve made something like that." "If I had the chance to make a horror game with the same atmosphere and tension, I would." So, What’s the Truth? Kamiya admires P.T. and shares its creative DNA in terms of psychological horror and environmental storytelling. He has not confirmed a new P.T.-style game in development. He has expressed interest in making a short, intense horror experience, potentially inspired by P.T., but it remains speculative. As for Kojima — while he’s been open about wanting to return to horror with a new Silent Hills (a project he’s been trying to revive), no official game has materialized. Conclusion: The quote is a fictionalized or exaggerated summary of Kamiya’s feelings toward P.T. and his own creative ambitions. While he has said he'd love to make a game like P.T., the exact wording you quoted — especially the “or maybe I will” — is not a verbatim quote but a media rephrasing. For fans of P.T., the dream lives on — not just in Kojima’s rumored new projects, but also in the inspiration it continues to give creators like Kamiya.

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