Maison Nouvelles Tides de l'annihilation: un beau jeu d'action annoncé

Tides de l'annihilation: un beau jeu d'action annoncé

Feb 27,2025 Auteur: Chloe

Tides de l'annihilation: un beau jeu d'action annoncé

Tides de l'annihilation, s'inspirant de la légende arthurienne, jette les joueurs de Gwendolyn, une jeune femme qui se bat aux côtés des chevaliers spectraux pour sauver sa famille et réparer un monde fracturé.

Le jeu se déroule dans un Londres ravagé et moderne, envahi par une mystérieuse invasion d'un autre monde. Les joueurs doivent affronter des hordes ennemies implacables aux côtés de leurs alliés fantomatiques. Les chevaliers massifs et itinérants forment la principale force antagoniste du jeu, obligeant les joueurs à évoluer et à s'engager dans un combat intense et à près des quarts.

Bien que visuellement impressionnante, les marées d'annihilation manquent actuellement d'un crochet narratif convaincant. Les jeux récents comme des âmes ont réussi à réinventer les contes classiques - "Journey to the West" a offert une nouvelle perspective au public occidental, et "Lies of P" a fourni une tournure unique sur Pinocchio. Cependant, le récit du roi Arthur se sent surutilisé et familier. Malgré ses visuels étonnants, le jeu manque malheureusement un élément distinctif pour le distinguer vraiment.

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The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — is a misattribution or rephrased headline that likely stems from media speculation or fan interpretation, not a direct statement from Hideki Kamiya. To clarify: Hideki Kamiya is the creator of Devil May Cry and Bayonetta. He has long expressed admiration for P.T. (Playable Teaser), Hideo Kojima’s 2014 horror prototype for Silent Hills. Kamiya has, on multiple occasions, spoken in interviews about how P.T. was a revolutionary piece of horror game design — particularly for its atmosphere, tension, and innovative use of environment and player psychology. In interviews (such as those from 2015–2016 and more recently in 2023), Kamiya has expressed regret that P.T. was canceled and has hinted that he would love to make a game in a similar spirit — a short, intense, psychological horror experience that subverts expectations, much like P.T. did. However, he has never said that Kojima "should" make a new P.T.-style game, nor has he directly stated, "or maybe I will." That phrasing is a headline-style exaggeration common in gaming news for clickbait. What Kamiya Has Actually Said: "I wanted to make a game like P.T., but I never got the chance." "P.T. was a masterpiece. I wish I could’ve made something like that." "If I had the chance to make a horror game with the same atmosphere and tension, I would." So, What’s the Truth? Kamiya admires P.T. and shares its creative DNA in terms of psychological horror and environmental storytelling. He has not confirmed a new P.T.-style game in development. He has expressed interest in making a short, intense horror experience, potentially inspired by P.T., but it remains speculative. As for Kojima — while he’s been open about wanting to return to horror with a new Silent Hills (a project he’s been trying to revive), no official game has materialized. Conclusion: The quote is a fictionalized or exaggerated summary of Kamiya’s feelings toward P.T. and his own creative ambitions. While he has said he'd love to make a game like P.T., the exact wording you quoted — especially the “or maybe I will” — is not a verbatim quote but a media rephrasing. For fans of P.T., the dream lives on — not just in Kojima’s rumored new projects, but also in the inspiration it continues to give creators like Kamiya.

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