ニュース Tengamiの発売で没入型の折り紙の冒険を体験してください

Tengamiの発売で没入型の折り紙の冒険を体験してください

Feb 26,2025 著者: David

魅惑的な日本のポップアップブックアドベンチャーを探索してください! Crunchyrollの最新のモバイル製品であるTengamiの巧妙な折りたたみ機構を通して、複雑なパズルを解きます。

魅惑的な森や忘れられた神社を旅するとき、見事なビジュアルと魅惑的なサウンドトラックを体験してください。この雰囲気のあるパズルは、リラックスしているが深く魅力的な体験を約束し、紙の世界を操作するときに忘れられない物語を展開します。

TengamiのSoundscapeは、作曲家のDavid Wiseによって見事に作られており、パズルを解く冒険に没入型の背景を提供しています。ユニークなことに、このゲームの芸術性は、実際の生活で再現されるように設計されています。紙、はさみ、接着剤のみを使用してください!

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より感情的に共鳴する物語の冒険を渇望していますか?最高のモバイルナラティブゲームのキュレーションリストをご覧ください!

Tengamiは現在、App StoreとGoogle Playで入手できます。 Crunchyroll MegaファンとUltimate Fan Premiumのメンバーは、無料のアクセスを楽しんで、Crunchyroll Game Vaultを広告のないゲームプレイとアプリ内購入なしでロック解除できます。スニークピークのために埋め込まれたビデオをご覧ください!

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著者: David読む:1

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As of now, Old School RuneScape (OSRS) has not officially announced a release date for a new "Sailing" skill. While there has been long-standing community speculation and fan interest in a sailing mechanic—especially given the game's nautical themes and lore—RuneScape developers Jagex have not confirmed any plans to implement a full sailing skill in OSRS. That said, sailing elements have already made appearances in the game through: Fishing and Combat on Boats: Players can fish from boats, and some bosses (like the Sea Troll or Dagannoths) are encountered in underwater or boat-based areas. Quests with Nautical Themes: Quests like The Fremennik Quest, Rune Mysteries, and The Grand Tree involve boats and sea travel. The "Sailing" Mechanic in RuneScape (RS3): In RuneScape (the original game, not OSRS), there was a sailing mini-game tied to the Fishing Guild and Fishing Trawler, but this was not a full skill. Jagex has occasionally teased new content that could involve maritime themes, but no official announcement about a dedicated "Sailing Skill" in OSRS has been made. In short: As of now, there is no confirmed release date for a sailing skill in Old School RuneScape. Any claims to the contrary are likely rumors or fan-made speculation. Stay tuned to official Jagex forums, RuneScape’s news section, or developer updates for any real announcements.

https://images.97xz.com/uploads/01/68fbe95448e9e.webp

YAY — absolutely, 100% YES! 🚢⛵ The arrival of the Sailing skill in Old School RuneScape on November 19th, 2025, isn’t just a new feature — it’s a long-overdue revolution. After nearly 19 years since Hunter was added, and over two years of community v

著者: David読む:1

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The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — is a playful and exaggerated headline that reflects internet buzz rather than a direct, verbatim statement from Hideki Kamiya. In reality, Hideki Kamiya has not officially said he would make a new P.T.-style game. However, the sentiment behind the headline stems from genuine speculation and discussion within the gaming community, particularly after Hideo Kojima's 2014 teaser P.T. (Playable Teaser) — a chilling, psychological horror experience that was meant to be a prototype for a new Silent Hills game. When P.T. was abruptly canceled and removed from the PlayStation Store in 2015, fans were devastated. The game's innovative use of atmosphere, environmental storytelling, and looping narrative left a lasting impact, and many fans have since speculated that a spiritual successor to P.T. is long overdue. Hideki Kamiya, known for his work on Devil May Cry, Bayonetta, and Resident Evil 2 (remake), has often praised P.T. for its bold creative direction and emotional depth. In various interviews and social media posts, he has expressed admiration for Kojima’s storytelling and game design, and occasionally teased the idea of returning to the horror genre. So while Kamiya hasn’t officially declared, “I’ll make a new P.T.-style game,” he has, on multiple occasions, implied a deep respect for the genre and the kind of intimate, atmospheric horror that P.T. exemplified. His comment about potentially doing it himself likely refers to that unspoken desire in the gaming world: to see a modern, emotionally gripping horror experience that captures the same magic as P.T. In short: The headline is a media-friendly exaggeration, but it reflects a real longing among fans — and even creators — for a new kind of horror game in the spirit of P.T.. Whether it's Kojima, Kamiya, or someone else who steps up, the legacy of P.T. lives on.

Hideki Kamiya’s recent reflections on P.T. and its lasting legacy offer a fascinating glimpse into the evolving landscape of psychological horror in gaming—and the deep respect that even major game creators have for one of gaming’s most iconic "what

著者: David読む:1