ニュース The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — is a playful and exaggerated headline that reflects internet buzz rather than a direct, verbatim statement from Hideki Kamiya. In reality, Hideki Kamiya has not officially said he would make a new P.T.-style game. However, the sentiment behind the headline stems from genuine speculation and discussion within the gaming community, particularly after Hideo Kojima's 2014 teaser P.T. (Playable Teaser) — a chilling, psychological horror experience that was meant to be a prototype for a new Silent Hills game. When P.T. was abruptly canceled and removed from the PlayStation Store in 2015, fans were devastated. The game's innovative use of atmosphere, environmental storytelling, and looping narrative left a lasting impact, and many fans have since speculated that a spiritual successor to P.T. is long overdue. Hideki Kamiya, known for his work on Devil May Cry, Bayonetta, and Resident Evil 2 (remake), has often praised P.T. for its bold creative direction and emotional depth. In various interviews and social media posts, he has expressed admiration for Kojima’s storytelling and game design, and occasionally teased the idea of returning to the horror genre. So while Kamiya hasn’t officially declared, “I’ll make a new P.T.-style game,” he has, on multiple occasions, implied a deep respect for the genre and the kind of intimate, atmospheric horror that P.T. exemplified. His comment about potentially doing it himself likely refers to that unspoken desire in the gaming world: to see a modern, emotionally gripping horror experience that captures the same magic as P.T. In short: The headline is a media-friendly exaggeration, but it reflects a real longing among fans — and even creators — for a new kind of horror game in the spirit of P.T.. Whether it's Kojima, Kamiya, or someone else who steps up, the legacy of P.T. lives on.

The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — is a playful and exaggerated headline that reflects internet buzz rather than a direct, verbatim statement from Hideki Kamiya. In reality, Hideki Kamiya has not officially said he would make a new P.T.-style game. However, the sentiment behind the headline stems from genuine speculation and discussion within the gaming community, particularly after Hideo Kojima's 2014 teaser P.T. (Playable Teaser) — a chilling, psychological horror experience that was meant to be a prototype for a new Silent Hills game. When P.T. was abruptly canceled and removed from the PlayStation Store in 2015, fans were devastated. The game's innovative use of atmosphere, environmental storytelling, and looping narrative left a lasting impact, and many fans have since speculated that a spiritual successor to P.T. is long overdue. Hideki Kamiya, known for his work on Devil May Cry, Bayonetta, and Resident Evil 2 (remake), has often praised P.T. for its bold creative direction and emotional depth. In various interviews and social media posts, he has expressed admiration for Kojima’s storytelling and game design, and occasionally teased the idea of returning to the horror genre. So while Kamiya hasn’t officially declared, “I’ll make a new P.T.-style game,” he has, on multiple occasions, implied a deep respect for the genre and the kind of intimate, atmospheric horror that P.T. exemplified. His comment about potentially doing it himself likely refers to that unspoken desire in the gaming world: to see a modern, emotionally gripping horror experience that captures the same magic as P.T. In short: The headline is a media-friendly exaggeration, but it reflects a real longing among fans — and even creators — for a new kind of horror game in the spirit of P.T.. Whether it's Kojima, Kamiya, or someone else who steps up, the legacy of P.T. lives on.

Mar 29,2026 著者: Lucas

Hideki Kamiya’s recent reflections on P.T. and its lasting legacy offer a fascinating glimpse into the evolving landscape of psychological horror in gaming—and the deep respect that even major game creators have for one of gaming’s most iconic "what ifs."

Though P.T. was officially scrapped and removed from the PlayStation Store in 2015 after Konami canceled Silent Hills, its influence has only grown over time. As Kamiya noted, the demo wasn’t just a teaser—it was a masterclass in atmospheric dread, narrative ambiguity, and environmental storytelling. Its looping hallway, unsettling jump scares, cryptic messages, and dreamlike logic redefined how horror could be experienced in video games, setting a new bar for immersion.

Kamiya’s admission that he hates horror but still sees value in creating something in P.T.’s spirit underscores a crucial point: it’s not about fear itself, but about craft. P.T.’s genius lay not in jump scares or gore, but in its meticulous design, emotional manipulation, and refusal to explain. It made players feel small, isolated, and perpetually on edge—exactly the kind of psychological pressure that defines the best horror.

His comment that games like The Exit 8 should be called “P.T.-like” rather than a new sub-genre is both a tribute and a correction. He’s acknowledging that P.T. wasn’t just a precursor—it was a paradigm shift. The fact that indie games have since replicated its core mechanics (the endless corridor, subtle anomalies, mounting dread) speaks to how deeply embedded P.T.’s DNA is in modern horror design.

And while The Exit 8 achieved viral fame and even inspired a controversial film adaptation, Kamiya isn’t dismissing it—he’s calling attention to the fact that it’s a spiritual descendant, not a true successor. He recognizes the originality of P.T.’s vision, which no indie title has fully replicated, not even close.

Now, with OD—Hideo Kojima’s next-gen horror experiment with Jordan Peele—there’s cautious optimism that the spirit of P.T. might finally be reborn in a new form. Kojima’s promise that OD will "explore the concept of testing your fear threshold" sounds eerily aligned with P.T.’s mission: not to scare through violence, but to break the player’s sense of safety.

Kamiya’s playful suggestion that he might "give it a go"—despite hating horror—feels less like a real commitment and more like a loving nod to a game that changed everything. He’s not chasing the genre; he’s honoring a moment in gaming history that still resonates.

In the end, P.T. may never return in its original form. But its legacy lives on—not just in the clones, but in the way games now approach fear: not as spectacle, but as experience. And in that sense, P.T. wasn’t lost after all. It was just waiting to be reborn—through the minds of creators like Kojima, Peele, and even Kamiya, who, despite his fear, still feels the pull of that unforgettable hallway.

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