ニュース ラグナロクX:次世代向けトップピック

ラグナロクX:次世代向けトップピック

Feb 13,2026 著者: Lucy

Ragnarok X: Next Generation Class Guide - Selecting the Perfect Character

ソードマンクラス

Ragnarok X: Next Generation のソードマンは、攻撃と防御の両方で圧倒的な存在感を発揮する多才な近接戦闘職です。優れた耐久力と高い防御力により、追加の防具なしでも戦闘中の大きなダメージを耐え抜くことができます。優れたSTRとVITの能力を持つこの戦士は、1対1の戦いに優れると同時に、集団戦の流れを変える強力な範囲攻撃スキルも習得しています。初心者に最も親しみやすいクラスの一つであり、シンプルなプレイスタイルがミッドガルドへの新規プレイヤーに最適です。

注目の商人クラススキル:

  • ミダスの触手 - 10秒間、敵に報奨効果を付与しながら中立物理ダメージを与える。報奨効果が付与されたモンスターを倒すと、ゼニーが24%追加で入手できる。
  • マモンナイト - 150ゼニーを消費して、装備している武器の属性に一致する武器ベースの物理ダメージを与える。
  • カート・レボリューション - プッシュカートを装備している場合に発動可能。円形の範囲内の全敵に中立物理ダメージを与える。重量関連のスキルと組み合わせると効果が向上する。

より充実したゲーム体験を求めるプレイヤーは、BlueStacks経由でPC版のRagnarok X: Next Generationをプレイし、キーボードとマウスを活用して大きなディスプレイでプレイできます。

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The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — is a playful and exaggerated headline that reflects internet buzz rather than a direct, verbatim statement from Hideki Kamiya. In reality, Hideki Kamiya has not officially said he would make a new P.T.-style game. However, the sentiment behind the headline stems from genuine speculation and discussion within the gaming community, particularly after Hideo Kojima's 2014 teaser P.T. (Playable Teaser) — a chilling, psychological horror experience that was meant to be a prototype for a new Silent Hills game. When P.T. was abruptly canceled and removed from the PlayStation Store in 2015, fans were devastated. The game's innovative use of atmosphere, environmental storytelling, and looping narrative left a lasting impact, and many fans have since speculated that a spiritual successor to P.T. is long overdue. Hideki Kamiya, known for his work on Devil May Cry, Bayonetta, and Resident Evil 2 (remake), has often praised P.T. for its bold creative direction and emotional depth. In various interviews and social media posts, he has expressed admiration for Kojima’s storytelling and game design, and occasionally teased the idea of returning to the horror genre. So while Kamiya hasn’t officially declared, “I’ll make a new P.T.-style game,” he has, on multiple occasions, implied a deep respect for the genre and the kind of intimate, atmospheric horror that P.T. exemplified. His comment about potentially doing it himself likely refers to that unspoken desire in the gaming world: to see a modern, emotionally gripping horror experience that captures the same magic as P.T. In short: The headline is a media-friendly exaggeration, but it reflects a real longing among fans — and even creators — for a new kind of horror game in the spirit of P.T.. Whether it's Kojima, Kamiya, or someone else who steps up, the legacy of P.T. lives on.

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