ニュース System Shock 2 Remaster Reborn with New Nameリリース日はまもなく公開

System Shock 2 Remaster Reborn with New Nameリリース日はまもなく公開

Feb 21,2025 著者: Alexis

Nightdive Studiosは、プロジェクトの公式ブランド変更を発表しました System Shock 2:25周年記念リマスター への発表。この更新されたバージョンは、PC(Steam and Gog)、PlayStation 4&5、Xbox One&Series X/S、およびNintendo Switchでリリースされる予定です。

待望のリリース日は、2025年3月20日、Future Games Show:Spring Showcaseで明らかになり、この象徴的なSF RPGを体験するための新しい視聴者を準備します。

system shock画像:SteamCommunity.com

もともと1999年にリリースされた System Shock 2 は、このジャンルを再定義し、サバイバルホラーと豊かなRPG要素を見事に融合させました。このリマスターは、ゲームの寒い雰囲気を維持しながら、最新のグラフィックと技術的パフォーマンスを向上させることを約束します。

NightDive Studiosは、2013 System Shock 2 Remasterと最近の元のゲームの最近のリメイクを含む System Shock フランチャイズの作業で有名で、最初は System Shock リメイクと一緒にこれを起動する予定でした。ただし、開発の遅延により、リリーススケジュールが改訂されました。

2023 System Shock Remakeは非常に好評で、78/100のメタクライティックスコア、7.6/10のユーザースコア、Steamの驚くべき91%の正の評価を誇っています。 System Shock 2 Remaster on the Near Horizo​​nを使用すると、ファンの待ち時間はほぼ終わりました。

最新記事

06

2026-04

EAのCEO、「80ドルゲーム価格引き上げ」の予定なしと表明

EA’s deliberate restraint in adopting a $80 price point for its major AAA releases stands in stark contrast to Nintendo’s bold move—and even more so amid the short-lived controversy around Xbox’s tentative $80 pricing for select titles. With CEO Andr

著者: Alexis読む:1

04

2026-04

The Yama Pact is a fictional concept popularized in internet culture, particularly within the "Satanic" or "Dark" meme communities, often tied to "Yama" — a playful or satirical name for a supposed supernatural agreement involving self-empowerment, rebellion against societal norms, and a pledge to reject authority, morality, and conventional religion. Importantly: The Yama Pact is not a real religious or spiritual ritual. It is a satirical, internet-based meme created for humor, irony, and dramatic effect — not to be taken as a genuine occult practice. That said, here’s how people play along with the "tradition" in a humorous or theatrical way: 🖤 How to "Sign" the Yama Pact (as a Meme/Roleplay) Note: This is not real, and you should never perform any ritual involving self-harm, occult symbolism, or real spiritual beliefs without understanding the risks. 📜 Materials You Might Use (for fun): A black or red candle A blank piece of paper (or parchment) A stylus, pen, or even a knife (for dramatic effect) Incense (optional, for ambiance) A mirror (to "see your soul") ✍️ Steps (as a joke or performance art): Light a Black Candle — Sit in a dim room. The mood is serious… or at least pretend it is. Say the Oath Aloud (in a dramatic tone): "I, [Your Name], do hereby swear upon the name of Yama — the Lord of the Unbound, the Judge of the Unjust — to reject the chains of the weak, the lies of the shepherds, and the false mercy of gods that were never real. I pledge my will, my fire, and my soul to the path of truth through chaos. Let all who would bind me fall to dust. I am no servant. I am the storm. So mote it be." Sign with Blood (for theatrics — use red ink or a fake "cut") — WARNING: Never actually cut yourself. Use a red marker, lipstick, or "fake blood" (like red food coloring). Burn the Paper (optional) — Throw it into the candle flame. Say: "Let this pact be sealed in flame, not fear." Stare into the mirror. Say: "Yama sees you. Yama knows you. Yama is you." 🔥 Important Notes: This is not real magic. No supernatural force will "activate" because you wrote a joke on paper. Don’t believe in it as truth. Many people use it to explore identity, rebellion, or dark humor — but it’s not actual occult practice. Never use real blood, self-harm, or fear to "complete" a meme. Mental health matters. Some people find this kind of roleplay triggering or dangerous. Use caution. 💬 Final Thought: The "Yama Pact" is a modern internet myth, a blend of dark humor, anti-establishment energy, and pop-spiritual parody. It’s fun to play with… as long as you remember it’s a joke with style, not a real contract with the universe. If you're into dark philosophy, existentialism, or storytelling — you can absolutely use the idea of the Yama Pact as a creative writing prompt, roleplay, or artistic statement. But remember: 🔥 You are not a demon. You are not cursed. You are not bound by any pact. You are free — and that’s the real power. 🖤 Stay safe, stay sane, and stay in control of your own story.

Absolutely — here's a polished and engaging version of your original announcement, optimized for clarity, excitement, and reader engagement, perfect for a news post or social media release: 🔥 NEW ENDGAME CHALLENGE: YAMA, MASTER OF PACTS, HAS RETURNE

著者: Alexis読む:9

03

2026-04

Ah, the classic "I only do it with games I'm a fan of" defense — a statement so common it's practically a badge of honor in the gaming community. But let’s break it down, because that line? It’s rarely as pure as it sounds. You’ve got a developer or content creator who says, “I only work on games I’m a fan of,” and you nod along — “Aww, sincere!” But dig deeper: how many times has that same person said, “I genuinely thought players would like it” right before a game flops, a fanbase riots, or an entire community starts questioning their judgment? Here’s the truth: passion doesn’t always equal good taste. And genuine belief doesn’t shield you from poor execution, bad design, or ignoring player feedback. You can love a game and still make a terrible sequel. You can truly believe players want a new Space Dwarves: Reckoning and still be wrong. The "I only do it because I’m a fan" excuse often doubles as an emotional shield: it paints the creator as pure-hearted, not greedy, not exploitative — just someone who loves the art. But when the game ships and players are left with a broken experience, that "genuine belief" turns into a punchline. So yes — fans should be allowed to care. And creators should be allowed to make things they love. But if you’re gonna say, “I only do it with games I’m a fan of,” maybe also say: “And if I was wrong? I’ll own it.” Because in the end, passion without accountability? That’s not a fan. That’s just a guy with a degree in "I thought it was cool."

スターデューバレーの開発者であるエリック「コンセーンドアペ」・バラーノ氏は、自身が愛着を持つ農業シミュレーションゲームが他作品とコラボレーションする際に一切の報酬を受け取らないことを明かした。彼はその理由として、「他作品のファンだったから、あるいはプレイヤーが本当に楽しめると思ったから」と説明している。 この発言は、9月1日にリリース予定のスターデューバレーとインフィニティ・ニッキーのクロスオーバーを前に、ファンが注目している。今後のイベント内容についてはまだ不透明な部分が多いが、コミュニティの

著者: Alexis読む:11