2024年沒有像弗朗西斯·福特·科波拉(Francis Ford Coppola)的《巨人》(Megalopolis)那樣發行的電影。在去年的戛納電影節首映之後,大膽,獨特且對某些怪異的史詩成為討論的重點。隨著一年的發展,巨諾波利斯既受到了熱烈的讚美和尖銳的批評。現在,有遠見的電影製片人將以新的媒介重新引入故事:一部圖形小說。
"I was pleased to put the idea of a graphic novel in the competent hands of Chris Ryall with the idea that, although it was inspired by my film *Megalopolis*, it didn't necessarily have to be limited by it. I hoped the graphic novel would take its own flight, with its own artists and writer so that it would be a sibling of the film, rather than just an echo," Coppola stated.
《Ghost of Yōtei》的開發團隊 Sucker Punch 解釋了為何選擇北海道作為遊戲的主要舞台。了解他們如何在遊戲中重現北海道,以及他們在日本考察之旅中的心得。北海道作為《Ghost of Yōtei》的核心打造真實地點的細膩再現《Ghost of Yōtei》將日本的真實地景融入遊戲,以蝦夷(現今的北海道)作為核心舞台。在5月15日的PlayStation部落格文章中,Sucker Punch遊戲總監Nate Fox揭露了選擇北海道作為主角Atsu史詩旅程背景的原因。Sucker