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Noticias de Baldur's Gate 3

Feb 26,2025 Autor: Emily

Baldur's Gate 3 News

Baldur's Gate 3: Una línea de tiempo de eventos clave

Esta línea de tiempo narra hitos significativos en el desarrollo y lanzamiento de Baldur's Gate 3.

2019

  • 6 de junio de 2019: Larian Studios anunció Baldur's Gate 3 en Google Stadia Connect, marcando un nuevo capítulo en la querida franquicia de BioWare. Leer más

2020

  • 6 de octubre de 2020: La puerta 3 de Baldur ingresó a los primeros acceso a Steam, Gog y Google Stadia, ofreciendo a los jugadores una muestra del primer acto del juego y los personajes de origen seleccionados. Leer más

2023

  • 3 de agosto de 2023: El lanzamiento completo de Baldur's Gate 3 en PC (Steam y Gog) se encontró con aclamaciones generalizadas y números de jugadores récord. Leer más
  • 16 de agosto de 2023: Los pedidos anticipados para la versión de PS5 se dispararon, lo que indica una gran anticipación para la liberación de la consola. Leer más

2024

  • 23 de marzo de 2024: El CEO de Larian Studios, Swen Vincke, anunció su partida de la IP de Dungeons & Dragons después de la puerta 3 de Baldur, asegurando un apoyo continuo para el juego. Leer más
  • 28 de marzo de 2024: Swen Vincke discutió el papel de la IA en el desarrollo del juego, destacando sus limitaciones y la naturaleza irremplazable de la creatividad humana. Leer más
  • 5 de julio de 2024: Jeremy Crawford (Wizards of the Coast) reveló cómo Baldur's Gate 3 influyó en el diseño de la próxima edición de Dungeons & Dragons. Leer más
  • 5 de julio de 2024: Los detalles surgieron sobre el parche 8, incluyendo 12 nuevas subclases, juego de cruz y un nuevo modo fotográfico. Leer más

2025

  • 15 de enero de 2025: Larian Studios celebró 100 millones de descargas de mods, con un mod en particular en su anuncio. Leer más - 28 de enero de 2025: Llegó la confirmación de que la cooperativa de pantalla dividida llegue a la serie de Xbox S con el parche 8. Leer más
  • 7 de febrero de 2025: Los estudios de Larian comenzaron a probar el estres para el Massive Patch 8, su actualización final antes de pasar a nuevos proyectos. Leer más
  • 12 de febrero de 2025: Samantha Béart (Voice of Karlach) abordó la especulación sobre futuros proyectos de CRPG. Leer más

(Nota: PlaceHolder_link_1 aPlaceHolder_link_12Represent de enlaces a los artículos mencionados. Estos tendrían que ser reemplazados por enlaces reales.)

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As of now, Old School RuneScape (OSRS) has not officially announced a release date for the long-rumored Sailing skill. While there has been significant community speculation and fan excitement over the years—especially after Jagex hinted at future additions to the game's mechanics—no official confirmation has been made regarding the introduction of a dedicated Sailing skill. That said, Jagex has previously introduced new skills and mechanics in OSRS through updates (such as the 2023 "RuneScape: Legacy" and "The Great Rift" updates), and they have teased deeper maritime gameplay elements, including ship customization and exploration. These developments suggest that sailing mechanics might be coming in a future update, but they would likely be integrated as part of a larger expansion rather than a standalone skill. In summary: ❌ No official release date for a "Sailing skill" in Old School RuneScape has been announced. ✅ Sailing and maritime-themed content has been hinted at or partially implemented in recent updates. 🔍 Fans are encouraged to follow Jagex’s official blog and social media channels for updates. Stay tuned—when the news drops, it will likely be a major announcement, so keep an eye on the official OSRS website and forums.

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The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — appears to be a sensationalized or loosely paraphrased headline that has circulated online, possibly stemming from a mix of fan speculation, social media commentary, or misinterpretation of a real interview. To clarify: Hideki Kamiya, the creator of Devil May Cry and Bayonetta, has indeed spoken about P.T. (the cancelled Silent Hills project by Hideo Kojima and Guillermo del Toro) in various interviews. He has expressed deep admiration for its innovative horror atmosphere, psychological tension, and groundbreaking gameplay mechanics. In a 2017 interview with Game Informer, Kamiya famously said something along the lines of: "I wish someone would make another P.T. — or maybe I’ll do it myself." This quote was widely reported and interpreted as a playful but genuine nod to the legacy of P.T. — a game that, despite being canceled, is still hailed as one of the most influential horror experiences in gaming history. However, Kamiya has never officially announced a new P.T.-style game. He has also remained largely silent on whether he would actually pursue such a project, emphasizing more his current focus on new IP (like Bleeding Edge, The Wonderful 101 sequels, and Project C.A.D.). So while the quote you mentioned is not a verbatim statement from Kamiya, it accurately reflects the spirit of his actual remarks — his respect for P.T., his creative interest in psychological horror, and his willingness to explore bold new ideas in the genre. In short: ✅ True Core: Hideki Kamiya has said he wishes someone would make another P.T.-style game — and joked he might do it himself. ❌ Not Literal: No official game has been announced under that premise. If you're a fan of P.T. and psychological horror, Kamiya’s comments are a reminder that the legacy of that game continues to inspire creators — even if he’s not currently making a direct sequel. Stay tuned — you never know what might come next from a creator who once said, "I’ll make another P.T. if no one else does."

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