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HellDivers 2 Passives de armadura: una guía completa y una lista de niveles
Helldivers 2 clasifica la armadura en la luz, la movilidad y la defensa de impaciencia, de manera media y pesada. Sin embargo, el verdadero poder se encuentra en los pasivos de armadura: las ventajas potentes que alteran significativamente el juego. Esta guía detalla todos los pasivos y proporciona una lista de nivel para optimizar sus carga.
Todos los pasivos de armadura y sus efectos
El juego actualmente cuenta con 14 pasivos de armadura, cada uno impactando su estrategia y efectividad de combate. Recuerde, solo la armadura corporal posee pasivos; Los cascos y capas son estándar.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Lista de nivel de nivel de armadura (versión 1.002.003)
Esta lista de niveles evalúa los pasivos basados en el valor general, la utilidad y la efectividad en varias misiones y tipos enemigos.
Tier | Armor Passive | Rationale |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for diverse tasks: closing bug holes, destroying fabricators, and utilizing powerful grenades. |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively negating lethal damage. | |
Siege-Ready | Substantially improves ammo management and reload times, crucial for sustained combat, especially with high-ammo weapons. | |
**A** | Democracy Protects | Provides a strong defensive boost, particularly in early game, mitigating lethal damage. |
Extra Padding | Offers consistent damage resistance. | |
Fortified | Extremely effective against Automatons, enhancing survival against explosive attacks and improving weapon effectiveness against robotic foes. | |
Servo-Assisted | Excellent against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while extra limb health aids survivability. | |
**B** | Peak Physique | Situational; melee combat is generally avoided, though the reduced weapon drag is beneficial against agile enemies. |
Inflammable | Useful for fire-based builds, especially in environments with fire hazards. | |
Scout | The radar effect aids in enemy detection, but its utility is limited by its lack of additional information. | |
**C** | Acclimated | Limited effectiveness as you rarely face all four elemental damage types simultaneously. |
Advanced Filtration | Only valuable for gas-focused builds, and even then, the overall benefit is minimal. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
Unflinching | The reduction in recoil flinch and camera shake has minimal impact on combat effectiveness. |
Esta guía y lista de niveles deberían ayudarlo a optimizar su experiencia HellDivers 2. Recuerde adaptar sus elecciones pasivas de armadura en función de la misión específica y los tipos de enemigos que encuentre.