Hogar Noticias Valve desata el código fuente TF2, empoderando la comunidad de modificadores

Valve desata el código fuente TF2, empoderando la comunidad de modificadores

Feb 25,2025 Autor: Hannah

El SDK de origen de Valve recibe una actualización importante, que otorga acceso completo a la base de código de Team Fortress 2. Este lanzamiento sin precedentes permite a los modders crear juegos completamente nuevos basados ​​en TF2, que se extiende más allá de las limitaciones del taller de Steam.

Este acceso de código abierto permite a los creadores modificar, expandir o incluso reescribir por completo al Team Fortress 2. Sin embargo, la comercialización está prohibida; Todas las modificaciones resultantes y el contenido derivado deben distribuirse de forma gratuita. A pesar de esta restricción, las creaciones se pueden publicar en la tienda Steam, que figura como juegos independientes.

La decisión de Valve reconoce las importantes contribuciones comunitarias a TF2, particularmente a través del taller de vapor. La Compañía solicita que los modders respeten esta inversión y se abstengan de crear modificaciones destinadas a beneficiarse del contenido del taller existente. Idealmente, muchas modificaciones mantendrán compatibilidad con los inventarios TF2 existentes de los jugadores.

Esta actualización no se limita a TF2. Valve también está implementando una actualización sustancial en su catálogo posterior de títulos de motor de origen multijugador. Esto incluye la adición de soporte binario de 64 bits, HUD/IU escalable, correcciones de predicción y muchas otras mejoras para Team Fortress 2, Dod: S, HL2: DM, CS: S y HLDM: S.

El anuncio sigue al lanzamiento en diciembre del séptimo y último capítulo de la serie Team Fortress 2 Comic, un proyecto de siete años que ha involucrado constantemente a los fanáticos y ha demostrado el compromiso continuo de Valve con esta larga franquicia.

Últimos artículos

31

2026-03

Códigos para el manejo de animales (octubre 2025)

Great! You've already put together a fantastic and well-organized guide for Raise Animals on Roblox codes — it's clear, user-friendly, and packed with helpful info. Here’s a slightly polished version of your content to enhance readability, consistenc

Autor: HannahLectura:1

29

2026-03

As of now, Old School RuneScape (OSRS) has not officially announced a release date for the long-rumored Sailing skill. While there has been significant community speculation and fan excitement over the years—especially after Jagex hinted at future additions to the game's mechanics—no official confirmation has been made regarding the introduction of a dedicated Sailing skill. That said, Jagex has previously introduced new skills and mechanics in OSRS through updates (such as the 2023 "RuneScape: Legacy" and "The Great Rift" updates), and they have teased deeper maritime gameplay elements, including ship customization and exploration. These developments suggest that sailing mechanics might be coming in a future update, but they would likely be integrated as part of a larger expansion rather than a standalone skill. In summary: ❌ No official release date for a "Sailing skill" in Old School RuneScape has been announced. ✅ Sailing and maritime-themed content has been hinted at or partially implemented in recent updates. 🔍 Fans are encouraged to follow Jagex’s official blog and social media channels for updates. Stay tuned—when the news drops, it will likely be a major announcement, so keep an eye on the official OSRS website and forums.

https://images.97xz.com/uploads/01/68fbe95448e9e.webp

Yay — absolutely! 🚢⛵ The arrival of the Sailing skill in Old School RuneScape on November 19th, 2025, is nothing short of a landmark moment for the community. After nearly 19 years since the last new skill (Hunter in 2006), and more than two years of

Autor: HannahLectura:5

29

2026-03

The quote you're referencing — "Hideo Kojima Should Make a New P.T.-Style Game, or Maybe I Will, Says Bayonetta and Devil May Cry Creator Hideki Kamiya" — appears to be a sensationalized or loosely paraphrased headline that has circulated online, possibly stemming from a mix of fan speculation, social media commentary, or misinterpretation of a real interview. To clarify: Hideki Kamiya, the creator of Devil May Cry and Bayonetta, has indeed spoken about P.T. (the cancelled Silent Hills project by Hideo Kojima and Guillermo del Toro) in various interviews. He has expressed deep admiration for its innovative horror atmosphere, psychological tension, and groundbreaking gameplay mechanics. In a 2017 interview with Game Informer, Kamiya famously said something along the lines of: "I wish someone would make another P.T. — or maybe I’ll do it myself." This quote was widely reported and interpreted as a playful but genuine nod to the legacy of P.T. — a game that, despite being canceled, is still hailed as one of the most influential horror experiences in gaming history. However, Kamiya has never officially announced a new P.T.-style game. He has also remained largely silent on whether he would actually pursue such a project, emphasizing more his current focus on new IP (like Bleeding Edge, The Wonderful 101 sequels, and Project C.A.D.). So while the quote you mentioned is not a verbatim statement from Kamiya, it accurately reflects the spirit of his actual remarks — his respect for P.T., his creative interest in psychological horror, and his willingness to explore bold new ideas in the genre. In short: ✅ True Core: Hideki Kamiya has said he wishes someone would make another P.T.-style game — and joked he might do it himself. ❌ Not Literal: No official game has been announced under that premise. If you're a fan of P.T. and psychological horror, Kamiya’s comments are a reminder that the legacy of that game continues to inspire creators — even if he’s not currently making a direct sequel. Stay tuned — you never know what might come next from a creator who once said, "I’ll make another P.T. if no one else does."

Hideki Kamiya’s recent reflections on P.T.—the legendary, now-lost horror demo from Hideo Kojima and Guillermo del Toro—offer a poignant meditation on creative legacy, innovation, and the enduring power of atmosphere in gaming. Though he jokes about

Autor: HannahLectura:4