Maison Nouvelles Pokémon TCG Pocket De développeurs recherchent des correctifs de trading après un tollé communautaire

Pokémon TCG Pocket De développeurs recherchent des correctifs de trading après un tollé communautaire

Feb 26,2025 Auteur: Andrew

La fonctionnalité de trading de Pokémon TCG Pocket, lancée la semaine dernière, a fait face à un contrecoup des joueurs importants, ce qui a incité Developer Creatures Inc. à répondre aux préoccupations. Une déclaration sur X/Twitter a reconnu les commentaires négatifs, expliquant que si les restrictions commerciales visaient à prévenir les abus, ils ont entravé par inadvertance le plaisir occasionnel.

Creatures Inc. s'est engagée à améliorer le système en offrant des jetons commerciaux comme récompenses dans les événements futurs. Cependant, cette promesse a été immédiatement brisée; L'événement CRESSELIA EX DROP du 3 février ne comprenait aucun jet de commerce.

Les aspects controversés du système commercial incluent des jetons commerciaux, obligeant les joueurs à supprimer cinq cartes pour échanger l'une des mêmes rares et des restrictions sur le trading des cartes de rareté plus élevée (2 étoiles et plus). Ceci, associé à des mécanismes d'achat intégrés existants limitant les ouvertures de pack et la cueillette des merveilles, a conduit à des accusations de système conçues pour générer des revenus.

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La déclaration de Creatures Inc., tout en reconnaissant les problèmes, manquait de détails sur les changements prévus et leur calendrier. La Société n'a pas précisé si les transactions existantes seront remboursées ou compensées pour les ajustements futurs potentiels aux coûts de jetons commerciaux.

La disponibilité limitée des jetons commerciaux alimente les critiques des joueurs. Seulement 200 ont été offerts en tant que récompenses de passes de bataille premium (un abonnement mensuel de 9,99 $), suffisamment pour un seul commerce de cartes de 3 diamants. L'absence de jetons commerciaux dans l'événement Cresselia Ex contredit directement la récente déclaration de la société.

Les joueurs ont fortement critiqué le mécanicien de négociation, le décrivant comme «prédateur», «toxique» et une «défaillance monumentale», citant son objectif apparent d'augmenter les revenus pour un jeu qui a déjà généré 200 millions de dollars au cours de son premier mois. L'incapacité à négocier facilement les cartes à rareté plus élevée oblige les joueurs à dépenser des sommes importantes pour des packs de cartes aléatoires pour terminer les sets, certains déclarant dépenser 1 500 $ pour terminer un seul ensemble.

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