Home News "Jump Ship Preview: Sea of Thieves and Left 4 Dead Blend, Now More Polished and Fun"

"Jump Ship Preview: Sea of Thieves and Left 4 Dead Blend, Now More Polished and Fun"

Apr 16,2025 Author: Lucas

Exactly one year ago, I had the pleasure of being introduced to Jump Ship at the Game Developer’s Conference—a four-player sci-fi PvE shooter that masterfully blends elements from Sea of Thieves, Left 4 Dead, and FTL into an experience I found truly exceptional. Having recently played the latest build alongside some of the developers, I'm more convinced than ever that if any indie game can make a big splash in this year's crowded release schedule, it's Jump Ship. As it gears up for an Early Access launch this summer, the game is more polished and enjoyable than ever before.

If you're not yet familiar with Jump Ship, consider it a non-grindy space adventure designed for up to four players. However, it's worth noting that the team at Keepsake Games is keen on accommodating solo players as well. They're developing AI assistants that will help you manage the ship, allowing you to enjoy the game in single-player mode. You get a taste of this innovative approach in the Prologue, which not only serves as a tutorial—introducing you to essential gameplay mechanics such as shooting, space suit flying, ship manning, and combat—but also enriches the game's lore.

Jump Ship - Closed Beta Screenshots

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Jump Ship now boasts a compelling narrative woven into its core PvE gameplay. The story revolves around a malicious virus that has infected machines across the galaxy. Your mission, as an Atiran, is to reach the heart of the galaxy and eradicate this threat. You'll navigate through procedurally generated mission chains in each sector, with missions varying in length from 10 minutes to an hour. The Jump Map provides color-coded choices to help you gauge the risk level of each mission, promising greater rewards for braving higher dangers.

An AI companion named Iris, introduced in the Prologue, acts as your guide and narrator throughout your missions, adding a much-appreciated layer of structure to the game. The Hangar serves as your base of operations, where you can spend in-game currency on customizing your outfits, exploring the Galaxy Map, and even enjoying a game of soccer during your downtime.

Play

The core four-player gameplay is where Jump Ship truly shines. Missions are dynamic and unpredictable; your ship might come under attack, necessitating one player to pilot and use the pilot's chair weapons while another operates the ship's 360-degree-pivoting cannon. Meanwhile, the remaining players can be mag-booted to the hull, engaging enemies from outside. Should your ship suffer damage, players must rush inside, grab a fire extinguisher, navigate through vents, and extinguish fires to keep the ship operational.

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Once you reach your destination, all four players disembark and venture into the structure to retrieve the valuable loot. The mission demands teamwork as you face relentless, infected robots. Utilizing your grappling hook, you can swiftly maneuver around both terrestrial and space environments. After securing the loot, one player must carry it back to the ship while the others provide cover, ensuring a successful return.

Play

Both my demo last year and the recent one were brief, yet they demonstrated that Jump Ship is enjoyable even in short sessions, making it accessible without demanding too much time. However, I'm yet to explore the full breadth of its mission structure and procedural generation to fully assess its replayability. Nonetheless, everything I've experienced so far suggests Jump Ship has the potential to be a major hit. With all the right ingredients in place, I'm eagerly anticipating diving deeper into this promising game.

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