Most people associate Monster Hunter with the thrill of hunting monsters, but capturing them is a crucial aspect of the game as well. In Monster Hunter Wilds, players have stumbled upon an amusing interaction that unfolds when you capture a monster and stick around to watch.
As shared by Reddit user RDGtheGreat on the r/MonsterHunter subreddit, if you linger after capturing a monster, you'll witness a bit of behind-the-scenes magic. The captured monster, instead of staying put, simply gets up and wanders off. After capturing a Nu Udra and waiting patiently, the giant cephalopod nonchalantly rises and exits the scene, prompting playful comparisons to the end of a film shoot. It's a light-hearted moment that adds a unique touch to the game.
For those curious about the in-game lore behind this phenomenon, it's clear that the research team doesn't use giant cages. Instead, Monster Hunter Wilds adopts a catch-and-release approach, which aligns well with the ethos of Alma and the rest of the crew as depicted in the story.
This charming detail is a testament to Capcom's attention to even the smallest scenarios. The developers have crafted a special animation for this moment, rather than simply fading it out. Watching a now-limbless monster scurry away into the distance is undeniably silly but adds a layer of depth to how Alma and her team conduct their research.
Patch 1.000.05.00 has recently been released for Monster Hunter Wilds, addressing quest progression issues and fixing bugs. Although performance enhancements are still in the works, the game currently holds a 'mixed' rating on Steam.
To kickstart your Monster Hunter Wilds journey, check out our guide on what the game doesn't tell you, along with a comprehensive look at all 14 weapon types available. We're also working on a detailed Monster Hunter Wilds walkthrough, a multiplayer guide to help you team up with friends, and instructions on how to transfer your character from the open beta.
IGN's review of Monster Hunter Wilds awarded it an 8/10, praising the game for refining the series' mechanics to deliver enjoyable combat, though noting a lack of significant challenge.