Home News After Inc, the Plague Inc Sequel, Priced at $2 in Risky Move for Devs

After Inc, the Plague Inc Sequel, Priced at $2 in Risky Move for Devs

Jan 26,2025 Author: Noah

After Inc., the $2 Plague Inc. Sequel: A Risky, But Potentially Rewarding Venture

After Inc, the Plague Inc Sequel, Priced at $2 in Risky Move for Devs

Navigating a Saturated Mobile Market

Ndemic Creations' recent release of After Inc. on November 28th, 2024, at a price point of $2, represents a bold strategy in today's mobile gaming landscape. Developer James Vaughn, in an interview with Game File, admitted to reservations about this pricing model, citing the market's dominance by free-to-play games laden with microtransactions. Despite these concerns, the success of Plague Inc. and Rebel Inc. fueled their decision. Vaughn stated, "The only reason we can even consider releasing a premium game is because we have our existing juggernauts... which will help players find our games - and also show that there is still an appetite for intelligent, sophisticated strategy games on mobile."

After Inc, the Plague Inc Sequel, Priced at $2 in Risky Move for Devs

The commitment to a premium model extends to the in-game economy. Ndemic Creations guarantees all purchased content remains accessible without further payments, explicitly stating on the App Store page the absence of "consumable microtransactions" and confirming that "Expansion Packs are buy once, play forever."

Initial reception has been positive. After Inc. currently holds a strong position in the App Store's Top Paid Games category and boasts a 4.77/5 rating on Google Play. A Steam early access release, titled After Inc. Revival, is planned for 2025.

Rebuilding Civilization in a Post-Apocalyptic World

After Inc, the Plague Inc Sequel, Priced at $2 in Risky Move for Devs

After Inc. is a 4X grand strategy and simulation game where players rebuild human society after the devastation depicted in Plague Inc. Set in a post-apocalyptic UK, players establish settlements, utilizing salvaged resources from ruins to construct essential buildings like farms and lumberyards. Maintaining citizen well-being is crucial, and players can choose from five leaders (ten on Steam), each with unique abilities.

The challenge isn't solely rebuilding; a zombie threat necessitates strategic resource management and expansion to ensure survival. As Vaughn playfully assures players, "Nothing that can’t be solved with some nails stuck in a cricket bat!"

After Inc, the Plague Inc Sequel, Priced at $2 in Risky Move for Devs

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