Palworld developer Pocketpair has revealed that recent patches to the game were necessitated by an ongoing patent lawsuit filed by Nintendo and The Pokémon Company. Launched in early 2024 on Steam for $30 and included in Game Pass for Xbox and PC, Palworld shattered sales and concurrent player records. The overwhelming success prompted Pocketpair to establish Palworld Entertainment with Sony, aimed at expanding the franchise, which later saw a PS5 release.
The game's launch drew comparisons to Pokémon, leading to accusations of design plagiarism. However, instead of pursuing copyright infringement, Nintendo and The Pokémon Company opted for a patent lawsuit, seeking damages and an injunction to halt Palworld's distribution.
Pocketpair acknowledged the validity of three Japan-based patents related to capturing Pokémon in a virtual environment, which are at the core of the lawsuit. Palworld features a similar mechanic with the Pal Sphere, akin to the capturing method in Pokémon Legends: Arceus.
In a recent update, Pocketpair confirmed that Patch v0.3.11, released in November 2024, was a direct result of the legal battle. This patch altered the game by removing the ability to summon Pals by throwing Pal Spheres, instead implementing a static summon next to the player. Additional gameplay mechanics were also modified. Pocketpair stated that these changes were essential to prevent further degradation of the player experience.
Further adjustments were made with Patch v0.5.5, which changed the gliding mechanic from using Pals to requiring a glider in the player's inventory, although Pals still offer passive gliding buffs. Pocketpair described these alterations as "compromises" made to avoid an injunction that could disrupt Palworld's development and sales.
Despite these changes, Pocketpair remains committed to challenging the lawsuit, focusing on proving the patents' invalidity. In their official statement, they expressed gratitude to their fans, apologized for the lack of transparency due to ongoing litigation, and reaffirmed their dedication to Palworld's development and future content.
At the Game Developers Conference (GDC) in March, John "Bucky" Buckley, Pocketpair's communications director and publishing manager, discussed the challenges faced by Palworld, including unfounded accusations of using generative AI and stealing Pokémon models. He also touched on the unexpected nature of the patent lawsuit from Nintendo.