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Author: SadieReading:1
When Remedy, renowned for crafting compelling single-player narratives in third-person games, announced their venture into multiplayer with *FBC: Firebreak*, skepticism was natural. Yet, my doubts were quickly dispelled after witnessing a hands-off demo of this three-player PvE first-person shooter, set six years post-*Control*. *FBC: Firebreak* stands out as a breath of fresh air in the crowded landscape of online shooters, merging originality with a delightfully odd twist. Unlike many of its counterparts, it doesn't demand a significant time investment. As game director Mike Kayatta emphasized, "We're not about daily check-ins. We're not interested in monthly grinds. We don't want to give anybody a second job." This approach is a welcome relief in today's gaming environment.
*FBC: Firebreak* offers a cooperative FPS experience where players can dive in for short bursts or longer sessions, with Perk unlocks and new character combinations ensuring each playthrough feels fresh. Set within The Oldest House, players take on the roles of volunteer first responders, including secretaries and rangers, tackling crises when things go awry. While the Federal Bureau of Control might not admit it, these characters are essentially expendable.
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Upon logging in, players select a Job (mission), a Crisis Kit (loadout), and set the Threat Level (difficulty) alongside the Clearance Level, which determines the number of zones to navigate. Each zone is separated by containment doors, leading to the next stage of the Job. The demo showcased a mission called Paper Chase, set in a seemingly ordinary office section of the FBC building, where players must combat the spreading Hiss. The choice to escape immediately or stay longer to collect currency for gear upgrades adds strategic depth.
What truly distinguishes *FBC: Firebreak* is its arsenal of uniquely bizarre weapons. From a hand-cranked snowball launcher that can extinguish fires and tackle sticky-note monsters, to a zapper capable of summoning lightning storms, and even a wrench with a piggy bank attachment that unleashes a coin storm on foes, the game's weaponry is delightfully unconventional. Yet, traditional firearms like machine guns and shotguns remain for those crucial moments against sticky-note adversaries.
The mission's objective in Paper Chase is to eliminate the sticky notes before they overrun the building, culminating in a confrontation with a gigantic sticky-note monster reminiscent of Spider-Man 3's Sandman. Beyond the weaponry, the game introduces engaging in-universe mechanics such as office supply shelves for ammo replenishment, makeshift turrets, stereo speakers to repel the Hiss, and rinse stations to remove aggressive sticky notes. Unlockable Perks add further variety, like the chance for missed bullets to return to your clip or extinguishing oneself by jumping.
*FBC: Firebreak* supports solo play, duos, and trios, making it accessible to various play styles. It's designed with a lower minimum PC spec in mind but also supports advanced features like DLSS4, nVidia Reflex, full ray-tracing, and is Steam Deck verified. It will launch on Xbox and PC Game Pass, as well as PlayStation Plus Extra and Premium on day one. While a post-launch content plan remains under wraps, the game will feature paid cosmetics as its only microtransactions.
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Although I haven't played *FBC: Firebreak* firsthand, the game's unique approach and engaging visuals are promising. It's clear this isn't just another multiplayer shooter; it's a refreshing return to less time-consuming online gaming, reminiscent of a bygone era in the industry.