The PC version of Stellar Blade is set to launch on Steam on June 11, bringing with it a host of PC-specific features. A trailer, which was briefly published by Sony Interactive Entertainment on the PlayStation YouTube channel before being taken down, has confirmed this exciting news. Fans have quickly shared the trailer online, and we anticipate an official release soon.
The trailer not only announced the PC launch but also unveiled the Stellar Blade Complete Edition, which will be available for both PS5 and PC. This edition includes the base game along with all the DLC released to date. This news arrives more than a year after Stellar Blade's successful debut on PS5 in April 2024.
Stellar Blade on PC will feature a range of enhancements, including AI upscaling through Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceover options, support for ultrawide displays, higher resolution environment textures, and DualSense compatibility for haptic feedback and trigger effects.
Additionally, the trailer showcased a new boss battle against Mann, the Leader of the Sentinels, and introduced 25 new costumes, which are expected to be available on PS5 as well. An intriguing scene at the trailer's end, where Eve releases a memory stick, has sparked speculation about a potential new ending or additional DLC for the game.

The trailer confirms the launch of the Stellar Blade Complete Edition for both PC and PS5. Stellar Blade has been a major success for Korean developer Shift Up, generating $43 million in royalties in its last financial year. The company projects that the PC version will surpass the sales of the PS5 version, which sold over 1 million copies within two months of its release. Shift Up is also considering the development of another game in the franchise.
In Stellar Blade, players assume the role of Eve, fighting against mysterious invaders to reclaim Earth in a fast-paced action RPG. The game received a 7/10 from IGN, praised for its action elements but noted for its lackluster story and some frustrating RPG mechanics. Despite these critiques, it quickly became a commercial success, selling a million copies shortly after its launch.