Home News "Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update This Weekend"

"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update This Weekend"

May 02,2025 Author: Sophia

Schedule I, the drug dealer simulation game that has taken Steam by storm, continues to evolve with its latest update, Patch 5, bringing the game to version 0.3.3f14. This patch not only addresses several critical issues but also sets the stage for the game's first content update, which is eagerly anticipated to launch this weekend.

Currently, Schedule I holds the title of top-selling game on Steam, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its viral spread across social media, Twitch, and YouTube has propelled it to fame, where players start as small-time dealers and rise to become kingpins, managing drug manufacturing and distribution in the gritty city of Hyland Point. The game allows players to expand their empire through properties, businesses, and a workforce.

The game's creator, Tyler, from the Australian indie studio TVGS, expressed his astonishment at the game's explosive launch. "I never expected this kind of response!" Tyler shared on Reddit, emphasizing his focus on rapid patch releases and upcoming content updates once major bugs are resolved.

Patch 5 specifically tackles a range of bugs related to employees, multiplayer, and casino gameplay. Additionally, Tyler has introduced pathfinding validity checks to mitigate crashes, enhancing overall game stability.

Schedule I Update 5 version 0.3.3f14 patch notes:

-------------------------------------------------

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has promised sneak peeks of the upcoming content update, adding to the excitement surrounding Schedule I. For those looking to delve deeper into the game, check out IGN's comprehensive Schedule I guide. It covers essential tips on mixing recipes, creating new blends for maximum profit, accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.

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