Home News Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Mar 15,2025 Author: Olivia

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

A new gameplay video from Assassin’s Creed Mirage showcasing Kyoto from a synchronization viewpoint has been released by Japanese media outlet Impress Watch. The video features protagonist Naoe scaling a rooftop to reveal a panoramic city view. However, Kyoto's size has sparked debate amongst fans, appearing smaller than anticipated.

Reddit discussions praise the location's aesthetics but raise concerns about core Assassin's Creed mechanics – climbing and parkour. The footage suggests limited free-running opportunities, resulting in mixed community reactions. Comments express disappointment regarding the scale and parkour potential, with some comparing it unfavorably to the size of Paris in Assassin's Creed Unity. While acknowledging the beauty, several comments highlight a perceived lack of structures suitable for extensive parkour, questioning whether the city feels truly “playable” in the context of the series' signature traversal. Hope remains that the grappling hook will compensate for any limitations.

Assassin’s Creed Mirage launches March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC. As the release date approaches, anticipation grows regarding the integration of core mechanics within this historically unique setting. The balance between historical accuracy and satisfying gameplay remains to be seen.

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