HomeNewsWhy You Should Play Monster Hunter: World Before Wilds
Why You Should Play Monster Hunter: World Before Wilds
Mar 16,2025Author: Riley
With *Monster Hunter Wilds* among Steam's most pre-ordered games, its massive popularity is undeniable. For many, *Wilds* will be their first foray into the *Monster Hunter* universe. While the game will likely offer a comprehensive tutorial, the series' complexity is well-known. If you're a newcomer, consider playing a previous game to ease your transition. We strongly recommend starting with 2018's *Monster Hunter: World*.
This isn't about a crucial narrative connection; *World* mirrors *Wilds*' style and structure, providing an excellent onboarding experience. It familiarizes you with the sometimes-complex systems and gameplay loop that define the series.
Monster Hunter: World shares much in common with the upcoming Monster Hunter Wilds. | Image credit: Capcom
Why *Monster Hunter: World*?
You might wonder why we suggest *World* instead of *Monster Hunter Rise*, the most recent entry. While *Rise* is excellent, *Wilds* is a direct successor to *World*, not *Rise*. *Rise*, initially developed for the Nintendo Switch, prioritized speed and smaller zones due to hardware limitations. This streamlined the hunt-upgrade-hunt loop but sacrificed some of the larger-scale, immersive environments of *World*. *Wilds* appears to recapture and expand upon these aspects that *Rise* omitted.
*World*'s large zones and emphasis on tracking monsters through detailed ecosystems serve as a blueprint for *Wilds*' even larger open areas. This makes *World* ideal preparation. The expansive hunts across varied terrains are where modern *Monster Hunter* truly shines. *Wilds* is expected to deliver on this, but why wait? Experience it in *World* first.
While not a direct story continuation, *World*'s narrative structure and pacing will set appropriate expectations for *Wilds*. You'll encounter familiar elements like the Hunter's Guild and Palicos, but these are unconnected from previous entries. Think of it like *Final Fantasy*: recurring characters and elements exist across games, but each entry is distinct.
Practice, Practice, Practice
Beyond understanding the universe and campaign structure, *World*'s challenging combat is a key reason to play it first. *Wilds* features 14 weapons, all present in *World*. Mastering these diverse weapons is crucial. *World* lets you familiarize yourself with each weapon's techniques and find your preferred playstyle. Each weapon demands focus and mastery, whether you prefer swift dual blades or the powerful greatsword. Consider *World* your training ground.
Learning the intricacies of bows, swords, and switch axes is a big part of Monster Hunter. | Image credit: Capcom
Your weapon is paramount in *Monster Hunter*; there are no traditional RPG skill points. Weapon choice dictates your role and approach to hunts. *World* teaches weapon progression through monster parts and building higher-level weapons. It emphasizes precise positioning and attack angles over raw damage. Understanding where to strike a monster is crucial. The Longsword excels at severing tails, while the Hammer stuns with powerful head blows. Mastering this strategic combat will greatly benefit you in *Wilds*.
The Slinger, a tool for gadgets and ammunition, also returns in *Wilds*. Learning its effective use, including crafting ammo, will significantly enhance your gameplay. Gathering materials while tracking monsters will become second nature, further enhancing your hunting efficiency in *Wilds*. Understanding the hunt's tempo is a significant advantage.
Hunts aren't about quick kills; they're designed to be engaging and time-consuming. Learning to strategize against various monsters, like the Anjanath or Bazelgeuse, builds crucial knowledge. *Wilds*' similar scope and scale make *World* the ideal preparation.
Importing save data from *World* (and its *Iceborne* expansion) unlocks Palico armor in *Wilds*. While a small bonus, it’s a nice incentive.
While not mandatory, playing a previous *Monster Hunter* game significantly enhances the experience. Capcom has worked to improve accessibility, but the unique systems are best learned through experience. While jumping into *Wilds* blind is an option, playing *World* provides valuable familiarity and community insight before *Wilds*' February 28, 2025 launch.
Sega and developer Ryu Ga Gotoku (RGG) Studio have seemingly leaked Yakuza Kiwami 3, hinting that an official announcement might be imminent.
Users across X/Twitter and Reddit started building excitement after spotting traces of Yakuza Kiwami 3 on th
Final Outpost: Definitive Edition has officially arrived on Android and iOS, following its debut on Steam on May 22nd. If you’ve experienced Exabyte Games’ original post-apocalyptic colony simulator, you’re likely eager to discover what this updated
Moonton Games has launched global pre-registration for *Silver and Blood*, a dark gothic vampire RPG available on mobile. Set in a medieval world rich with mystery and strategy, the game unfolds through deep storytelling and immersive combat. *Sil
One Battle After Another arrives on HBO Max on December 19, Warner Bros. has announced.
Paul Thomas Anderson’s comedic action thriller starring Leonardo DiCaprio makes its streaming debut just shy of three months after its theatrical release. The fil