Maison Nouvelles Marvel Rivals Dev dit qu'ils ne traînent pas les dataminers - «nous préférons passer notre temps à développer le jeu»

Marvel Rivals Dev dit qu'ils ne traînent pas les dataminers - «nous préférons passer notre temps à développer le jeu»

Feb 25,2025 Auteur: George

Marvel Rivals Les développeurs abordent les rumeurs de Datamining: pas de pêche à la traîne intentionnelle, juste beaucoup d'idées.

Dataminers a récemment découvert un trésor de personnages futurs potentiels dans le code de Marvel Rivals. Alors que certaines prédictions précoces se sont révélées exactes (comme l'ajout des quatre fantastiques), le volume de noms a déclenché des spéculations: certains ont-ils été délibérément plantés pour induire en erreur?

Nous avons posé cette question directement au producteur de Marvel Rivals Weicong Wu et au producteur exécutif de Marvel Games Danny Koo. Tout en niant toute pêche à la traîne intentionnelle, ils ont reconnu la présence du code restant à partir de diverses explorations de conception. Wu a expliqué que la conception des personnages implique un processus complexe, résultant en de nombreux concepts, prototypes et essais, dont certains peuvent rester dans la base de code même s'ils sont finalement jetés. L'inclusion d'un personnage dépend fortement des commentaires des joueurs et de l'expérience de gameplay souhaitée.

Koo a offert une analogie plus décontractée: "C'était comme s'il y avait quelqu'un faisant de la paperasse à gratter et ensuite laissé un cahier là-bas, et quelqu'un \ [un Dataminer ]a décidé de l'ouvrir sans contexte." Il a souligné leur préférence pour se concentrer sur le développement de jeux plutôt que sur des farces élaborées. "Non. Nous préférons passer notre temps à développer le jeu réel", a déclaré Koo.

Le processus d'ajout de personnages à Marvel Rivals implique un horizon de planification d'un an, visant une nouvelle version de personnage toutes les six semaines. NetEase priorise l'équilibrage du gameplay en identifiant les types de caractères et les compétences nécessaires. Ils soumettent des ajouts potentiels aux jeux Marvel, en considérant l'intérêt de la communauté et en s'alignant avec les plans plus larges de Marvel (films, bandes dessinées). Cela explique la vaste liste de noms dans le code - le reflet du brainstorming continu de NetEase.

Le lancement du jeu a réussi et l'ajout cohérent de nouveaux personnages, tels que le prochain Torch Human et The Thing (version du 21 février), continue d'améliorer l'expérience. Les discussions ont également abordé une version potentielle de Nintendo Switch 2 (détails disponibles dans un article distinct). En bref, bien que le code puisse contenir une multitude de possibilités, les développeurs assurent aux joueurs que toute "traînée" apparente est purement fortuite.

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