Hogar Noticias La leyenda de PlayStation Shuhei Yoshida 'hubiera intentado resistir' Sony's Live Service Push

La leyenda de PlayStation Shuhei Yoshida 'hubiera intentado resistir' Sony's Live Service Push

Mar 05,2025 Autor: Noah

El ex ejecutivo de PlayStation, Shuhei Yoshida, revela que habría resistido el controvertido impulso de Sony en los juegos de servicio en vivo. Yoshida, presidente de SIE Worldwide Studios de 2008-2019, expresó su preocupación por los juegos un poco divertidos sobre los riesgos inherentes que Sony reconoció en esta inversión.

Esta declaración se produce en medio de desafíos significativos para los títulos de servicio en vivo de PlayStation. Mientras que Helldivers 2 alcanzó el éxito fenomenal, convirtiéndose en el juego de PlayStation Studios de más vendido (12 millones de copias en 12 semanas), otras empresas han vacilado. Concord , un revés importante, duró solo semanas antes de ser cerrado debido a los recuentos de jugadores extremadamente bajos, lo que resultó en pérdidas financieras sustanciales (aproximadamente $ 200 millones según Kotaku, una cifra que no cubrió el desarrollo total o los derechos de IP). Esto siguió a la cancelación del juego multijugador de Naughty Dog The Last of Us y, recientemente, dos títulos de servicio en vivo no anunciado: un proyecto de God of War de BluePoint y otro de Bend Studio (Days Gone Developers).

Yoshida, que partió de 31 años, se posicionó hipotéticamente como el actual CEO Hermen Hulst, afirmando que se habría resistido a la dirección del servicio vivo. Destacó el dilema de asignación de recursos: desviar fondos de franquicias establecidas como God of War a juegos de servicio en vivo potencialmente menos rentable. Si bien reconoció que Sony proporcionó recursos adicionales después de su partida, mantiene el riesgo inherente en el mercado altamente competitivo de servicio en vivo. El inesperado éxito de HellDivers 2 subraya la imprevisibilidad de la industria.

Los informes financieros de Sony reflejan esta curva de aprendizaje. El presidente, el COO, y el CFO Hiroki Totoki citaron el fracaso del triunfo y de Concord de HellDivers 2 como lecciones valiosas. Hizo hincapié en la necesidad de pruebas de usuario anteriores y evaluaciones internas para identificar y abordar los problemas antes del lanzamiento. Totoki también señaló la "Organización Sailed" de Sony y la desafortunada ventana de lanzamiento de Concord (Cerca del Mito Negro: Wukong ), lo que puede conducir a la canibalización del mercado, como factores contribuyentes.

El vicepresidente senior Sadahiko Hayakawa destacó aún más los resultados contrastantes de HellDivers 2 y Concord , enfatizando la importancia de compartir estas lecciones en los estudios para mejorar la gestión del desarrollo y las actualizaciones de contenido posterior al lanzamiento. Afirmó el compromiso de Sony con una cartera equilibrada, combinando su fuerza en títulos para un jugador de alta predicción con el sector de servicio vivo más riesgoso, pero potencialmente alto recompensa.

A pesar de estos contratiempos, varios juegos de servicio en vivo de PlayStation permanecen en desarrollo, incluidos Bungie's Marathon , Guerrilla's Horizon Online y Haven Studio's Fairgame $ .

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