The ongoing debate about the vitality of big single-player games has resurfaced, with Swen Vincke, CEO of Larian Studios and the driving force behind the critically acclaimed single-player game Baldur's Gate 3, offering a definitive stance. In a recent post on X/Twitter, Vincke addressed the recurring claim that big single-player games are "dead," countering with a simple yet powerful message: "Use your imagination. They're not. They just have to be good."
Vincke's perspective is backed by substantial experience. Larian Studios has progressively built its reputation through exceptional CRPGs such as Divinity: Original Sin and Divinity: Original Sin 2, culminating in the success of Baldur's Gate 3. His insights, whether shared at events like The Game Awards or through social media, consistently emphasize the importance of passion in development, respect for both developers and players, and a genuine commitment to creating quality games.
The year 2025 has already witnessed significant success in the single-player genre with Warhorse Studios' Kingdom Come: Deliverance 2. As the year progresses, there remains ample opportunity for other single-player titles to capture the gaming community's attention.
In a bold move, Larian Studios has chosen to step away from Baldur's Gate 3 and the Dungeons & Dragons universe to focus on developing an entirely new intellectual property. Meanwhile, at this year's Game Developers Conference, Dan Ayoub, SVP of digital games at Hasbro, hinted that fans might soon learn more about the future of the Baldur's Gate series.