Home News Doom: The Dark Ages – The First Preview

Doom: The Dark Ages – The First Preview

Feb 21,2025 Author: Max

Doom: The Dark Ages – A Return to Brutal Roots

Following the critically acclaimed Doom (2016) and Doom Eternal (2020), id Software is shifting gears with Doom: The Dark Ages, a prequel that prioritizes intense, close-quarters combat reminiscent of the original Doom. While the iconic arsenal returns, including the skull-crushing new weapon showcased in the reveal trailer, the focus is on enhanced melee combat. Players will wield an electrified gauntlet, a flail, and the versatile Shield Saw, offering strategic options for engaging hordes of enemies.

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Game director Hugo Martin cites the original Doom, Frank Miller's Batman: The Dark Knight Returns, and Zack Snyder's 300 as key inspirations. This influence is evident in the game's design, featuring large-scale combat encounters where players are frequently surrounded by enemies, similar to the iconic battles depicted in 300. The Glory Kill system has been revamped for increased fluidity, allowing for finishing moves from any angle. Level design emphasizes exploration and freedom, with shorter levels (approximately one hour each) designed for focused gameplay.

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Addressing feedback from Doom Eternal, The Dark Ages presents its narrative through cutscenes rather than in-game codex entries. The story promises a large-scale adventure, described as a "summer blockbuster event," focusing on the Slayer's power and the threats it attracts. Controls have been streamlined for intuitive gameplay, and the progression system is simplified with a single currency (gold) and gameplay-focused rewards. Difficulty is highly customizable via in-game sliders, allowing players to tailor the experience to their preferences.

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The impressive giant demon mech (Atlan) and cybernetic dragon riding sequences from the trailer are not isolated events but feature full gameplay sections, including unique abilities and mini-bosses. Notably, The Dark Ages will not include a multiplayer mode, allowing the developers to concentrate on delivering a compelling single-player campaign.

Martin emphasizes a conscious departure from Doom Eternal's design, aiming for a more classic Doom experience. The focus on powerful, visceral combat, coupled with streamlined controls and a simplified progression system, promises a return to the series' brutal roots. The game's release on May 15th is highly anticipated.

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