Enhanced Culinary Realism in Monster Hunter Wilds
Monster Hunter Wilds aims for a new level of appetizing in-game food, employing exaggerated realism to make dishes visually appealing. Development team members Kaname Fujioka and Yuya Tokuda highlight this focus, emphasizing that simple realism isn't sufficient; the goal is to evoke a sense of deliciousness. This involves a blend of realism and stylized exaggeration, drawing inspiration from anime and food commercials, incorporating techniques like enhanced lighting and model adjustments.
The game boasts a diverse menu of meat, fish, and vegetable dishes. Unlike previous iterations, players can enjoy meals virtually anywhere, with a campfire cooking aesthetic replacing the restaurant setting. A December preview showcased a captivating cheese pull, hinting at the visual detail. Even seemingly simple dishes, such as roasted cabbage, receive meticulous attention, with realistic puffing effects upon uncovering the cooking vessel.
Director Yuya Tokuda, a self-proclaimed meat enthusiast, promises a secret "extravagant" meat dish, adding to the culinary excitement. The overall emphasis is on a wide variety of dishes and the joyful expressions of characters enjoying their meals, creating a heightened sense of culinary satisfaction within the game's cooking sequences. The game launches February 28, 2025.
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