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Author: AllisonReading:1
Elden Ring Nightreign's Network Test Reveals an Unexpected Ancestor: God of War: Ascension
The recent network tests for Elden Ring Nightreign, FromSoftware's upcoming multiplayer spin-off, revealed a surprising influence: 2013's often-overlooked God of War: Ascension. While Nightreign shares a surface-level resemblance to battle royale games like Fortnite – featuring shrinking maps, team-based combat, and a sky-drop mechanic – its core gameplay loop echoes Ascension's surprisingly well-regarded multiplayer mode, Trial of the Gods.
Ascension, a prequel to the God of War series, was initially criticized for failing to match the epic scale of its predecessors. However, its multiplayer mode offered a unique cooperative PvE experience, pitting teams against increasingly difficult enemies within time-limited arenas. This is remarkably similar to Nightreign's structure.
Both Trial of the Gods and Nightreign share key characteristics:
The similarities extend to the development context. Both games were created by studios renowned for their single-player titles, without direct involvement from the original series creators. This resulted in a departure from established formulas, leading to both critical acclaim (Trial of the Gods) and anticipation (Nightreign).
Early feedback on Nightreign's network tests highlights the frantic, exhilarating gameplay, forcing players to rely on instinct and resource management, a stark contrast to the more deliberate pacing of the main Elden Ring game. This echoes the experience of Ascension's Trial of the Gods, where players found themselves in a relentless, high-octane battle for survival.
The unexpected connection between these two games, one a forgotten multiplayer mode, the other a highly anticipated new release, underscores the cyclical nature of game design. Nightreign's design choices, while seemingly inspired by modern battle royales, ultimately find their roots in a less celebrated but innovative predecessor.
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