Hogar Noticias The Witcher 4 está en el infierno de producción debido al motor irreal

The Witcher 4 está en el infierno de producción debido al motor irreal

Feb 19,2025 Autor: Evelyn

The Witcher 4 está en el infierno de producción debido al motor irreal

Daniel Vavra, creador de The Kingdom Come Trilogy y cofundador de Warhorse Studios, critica las limitaciones de Unreal Engine para juegos complejos del mundo abierto, lo que sugiere que es la fuente de las dificultades de desarrollo de The Witcher 4. Afirma que las luchas irreales con entornos intrincados, particularmente vegetales, afirman: "Unreal funciona bien para desiertos y rocas, pero el motor no pudo manejar los árboles durante mucho tiempo". Vavra destaca la insuficiencia de la tecnología nanita para la representación de vegetación realista.

Un empleado de CD Projekt, según Vavra, confirmó que las escenas que anteriormente se ejecutaban sin problemas en RedenGine ahora presentan desafíos significativos en Unreal Engine, lo que lleva a considerables obstáculos de producción. Vavra cuestiona la decisión de CD Projekt de cambiar de su propio redengine capaz, señalando que la mayoría de los desarrolladores del mundo abierto utilizan motores propietarios.

Vavra también señala los altos requisitos del sistema de Unreal Engine, que requiere un hardware costoso más allá del alcance de muchos jugadores, a pesar de su capacidad para generar imágenes impresionantes.

Mientras tanto, la anticipación se desarrolla para el lanzamiento del 4 de febrero de Kingdom Come: Deliverance 2, la historia de Indřich continuada con gráficos mejorados, combate refinado y una narrativa históricamente fundamentada. Este artículo proporciona información actualizada, incluidos los requisitos del sistema y el tiempo de juego estimado. También proporcionaremos instrucciones de descarga al lanzamiento.

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