Oblivion Remastered Release: Original Developer Admits World-Scale Leveling Was a Mistake

The release of The Elder Scrolls IV: Oblivion Remastered has reignited discussions about the game's mechanics, particularly its world-scale leveling system. In a candid revelation, original Oblivion designer Bruce Nesmith has openly admitted that the inclusion of the world-scale leveling system was a mistake. Delve into his insights on the game's changes and the impact of its enduring success.
The Elder Scrolls IV: Oblivion Remastered Changes Applauded by Former Dev
World-Scale Leveling Remains in Oblivion Remastered

Despite Nesmith's critique, the world-scale leveling system has made a return in Oblivion Remastered. In an interview with VideoGamer, Nesmith, who has also worked on Fallout 3, Skyrim, and Starfield, praised the adjustments made to the leveling system, making it more accessible for today's gamers. The original game required players to level up their major skills multiple times before resting to increase attributes, a system that was revamped to resemble the XP model in Skyrim. Nesmith commended Bethesda's bold move, stating it was a "brave" decision to modernize the game's mechanics.

However, when it comes to the world-scale leveling, Nesmith's perspective shifts. This feature causes the game's enemies to scale with the player's level, which he believes diminishes the sense of progression. He noted, "I think the world levelling with you was a mistake and that’s proven out by the fact it did not happen the same way in Skyrim." This sentiment echoes the frustrations fans have voiced since the game's initial release in 2006, prompting the creation of mods to address the issue. The community's efforts continue with Oblivion Remastered, as players work to modify the world-scale leveling system once again.
Oblivion Remastered is More Than Just a Remaster

The remastering of Oblivion has surprised many with the extent of the changes made. Nesmith himself expected only minor updates like texture enhancements, similar to Skyrim: Special Edition. However, in another discussion with VideoGamer, he lauded the team's comprehensive approach, remarking, "[It’s] a staggering amount of remastering. It almost needs its own word, quite frankly. I’m not sure remaster actually does it justice."

Bethesda's dedication to the project is evident in their use of Unreal Engine 5 to rebuild the world of Tamriel, surpassing the limitations of the original game. This overhaul has been met with widespread acclaim from the gaming community, appreciating the high-quality result. Here at Game8, we've awarded Oblivion Remastered a score of 90 out of 100, celebrating its meticulous recreation of Cyrodiil with modern technology. For more in-depth analysis, don't miss our full review below!